Worlds: series bibles, recurring cast, places, voices and look reused across episodes
When and how an agent creates, binds, promotes and advances a World asset (kind world): the bible, look images and pinned character, location and voice members an episode reuses. Resolution order (conversation pin, passed reference, same session, named world, new recurrence, promotion, one-off), creation with existing reference and asset operations, binding into any authored graph or the feature-film and directed-video programs, and advancing to World N+1 with the project pin moved by library.attachments.upgrade.
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When to use it
- When and how an agent creates, binds, promotes and advances a World asset (kind world): the bible, look images and pinned character, location and voice members an episode reuses. Resolution order (conversation pin, passed reference, same session, named world, new recurrence, promotion, one-off), creation with existing reference and asset operations, binding into any authored graph or the feature-film and directed-video programs, and advancing to World N+1 with the project pin moved by library.attachments.upgrade.
What you get
- A creative method with its instructions and supporting source files.
Setup and requirements
- Follow the included guide to bind your inputs and select the appropriate runtime.
Things to know
- Decision quality (when to create, reuse or promote a World) is measured by harness World cases, not guaranteed by this method.
- Member checks cover existence, pinned record digests and each member's own bytes; visual and voice continuity still need review of the episode.
- September 28 trials: Codex and Grok created, reused, advanced (v2 with parent v1) and promoted Worlds correctly; the self-hosted qwen3-4b and Gemma 12B profiles (16k context) compacted before acting and made no Wavemaker call. A reused cast member's face still drifted across H3 dialogue takes (Mira 0.586 against a 0.680 bar).
Source licenses and model terms continue to apply. Check runtime availability before generation.
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